Latest Trends and Future Prospects of Android Development

The market for mobile apps is increasing more rapidly than a beanstalk. The sector is daily enormous and increasing, and no end is in sight. The mobile developer from android training institute in Chandigarh population is expected to have boomed, and the market's number of mobile apps has reached fresh heights. The worldwide mobile app industry's income has skyrocketed. In the company globe, hybrid monetization models such as in-app advertisements and in-app purchases are gaining rapid popularity. Most studies indicate that in-app advertising in the coming years will be a main driver of mobile development from ios training in Chandigarh. Following are the latest trends in android development:


Direct sales
Only screenshots, a description and a video will be accessible for preview if a paid app has not yet been bought. These products are intended to persuade individuals to purchase the app and demonstrate that they are going to get precisely what they see. This sort of model, however, makes it hard for the customer to make up his mind, which may have led to the disappointing statistic that no paid app is among the list of apps that produced the greatest revenue. Paid apps are the only ones that quickly lose the battle of popularity, although in some cases they still prove their worth.
Freemium
Users get basic features at no cost under the freemium model (a combination of "free" and "premium") and can access richer features for a one-time or subscription fee. Typically, there are comparatively few individuals willing to pay. Consequently, applications using this model focus on obtaining as many downloads as possible. Heavily criticized for its possibly exploitative processes, when used carefully, the freemium model works remarkably. Clash of clans is an ideal instance.
Subscription
The model of subscription is comparable to that of freemium. The distinction is that consumers pay to access all the content— not just some functions. By maintaining customer loyalty high, this model produces predictable, long-term income flow to the proprietor. Lumosity is an outstanding illustration of a subscription app that has over 50 distinct exercises intended to train the brain by cognitive psychologists. Lumosity provides both a monthly subscription ($11.99 a month) and an annual subscription ($59.99 a year). Lumosity is a phenomenal success in the subscription app industry with an average score of five stars from over 93,000 customers.
In-app purchases
In mobile games, monetization through in-app purchases is particularly prevalent, as are multiple product catalog applications, which charge a service fee for each item sold. This model is so flexible that in promoting consumers to create purchases, some games go too far. As of February 2016, as reported by Tech Times, approximately 1.9 percent of mobile gamers made in-app purchases, and this amount is steadily increasing. An instance is MeetMe, a social app that allows users to purchase certain products and services as well. You can pay a certain sum in MeetMe to boost your opinions of your profile. Because of a clear sales model, developers produce decent revenue.
Crowdfunding
Crowdfunding is a model of monetization that is comparatively young. Developers are presenting the concept to apply for donations for the app they want to create on a famous internet platform, such as Kickstarter or Indiegogo. Some exciting projects attract financing several times greater than the initially demanded quantity, while mediocre ones do not get close the required quantity anywhere.
Shadow is an optimal instance of a tech startup. The project has obtained remarkable crowd funding success, with developers from 3,784 backers producing $82,577. Shadow approached this app-based crowd funding challenge by adding a level of exclusivity to the incentives and project for its sleep-and dream-tracking software. The app would have been free when it was provided with the exclusive Shadow membership card, but when the cost went up to $8, it still got about $20,000 from this level alone.
Sponsorship
Sponsorship is a fresh model of monetization. Users behave in return for a fee as a sponsor of advertising. The developers receive a share of each fee. The model is still in its infancy, and it is necessary to polish the marketing strategy. Run Keeper is a excellent illustration of the sponsorship business model with a community of over 45 million customers. It rewards customers by running or riding a bicycle to cover a certain distance. Then advertisers charge the customers. Credit for not including any irritating advertisements goes to the developer here.

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